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title: Adversarial Search
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# Reading
R&N Chapter 6
+ The fundamental concept is **two-player, zero-sum games**
+ The basic solution technique is **minimax search**
+ Minimax search grows exponentially
+ heuristic searches are important (Section 6.3)
# Briefing
# Exercise
## Two-plaer, Zero Sum games
+ State-machine
- to-move: state $\to$ player
- actions: state $\to$ {action}
- result: state $\times$ action $\to$ state
- utility: state $\times$ player $\to\mathbb{R}$
+ Minimax algorithm:
- maximises utility for the player currently to move
- exhaustive research
+ Caveats and variations
- multi-player games - alliances and trust
- co-operative games
- $\alpha\beta$ pruning
- heuristic searches
- Type A and Type B:
- move generation
- move evaluation
## Tic Tac Toe
+ [Code from github](https://github.com/hgeorgsch/pai-exercises/tree/main/TicTacToe)
I was not able to find suitable exercises on CodinGame, so instead,
I have provided a simulator for you. You should
1. Clone the git repo, `git clone https://github.com/hgeorgsch/pai-exercises.git`
2. Change to the `TicTacToe` subdirectory
3. Modify the template to implement your intelligent agent.
You should use the minimax algorithm as described for two-player,
zero sum games.
4. Play the game, using the test scripts: `python3 ttt.py`
5. Consult the README file for details.
This assumes that you have git and python3 installed.