Revision fb69306a414b992332659c04926f734f6c59e436 (click the page title to view the current version)
Change of Basis
Motion examples
- Translation \[\vec{x}' = \vec{x}+\vec{t}\]
- Rotation \[\vec{x}' = \vec{x}\cdot R\]
- But note that \(R\) is not an arbitrary matrix.
- We’ll return to the restrictions
Definition: Rigid Body Motion
- 3D Object is a set of points in \(\mathbb{R}^3\)
- If the object moves, the constituent points move
- The points have to move so that they preserve the shape of the object