--- title: Camera Mathematics categories: session --- # Key Concepts - calibration - perspective # Briefing ## World frame and camera frame $$\mathbf{X} = R\mathbf{X}_0 + T\in\mathbb{R}^3$$ ## Projection $$ Z \begin{bmatrix}x\\y\\1\end{bmatrix} = \begin{bmatrix}f 0 0 0 \\0 f 0 0 \\0 0 1 0\end{bmatrix} \cdot \begin{bmatrix}X\\Y\\Z\\1\end{bmatrix}$$ Note that $Z$ is typically unknown. We write $\lambda (=Z)$ for this unknown constant. $$ \lambda \begin{bmatrix}x\\y\\1\end{bmatrix} = \begin{bmatrix}f 0 0 \\0 f 0 \\0 0 1 \end{bmatrix} \cdot \begin{bmatrix}1 0 0 0 \\0 1 0 0 \\0 0 1 0\end{bmatrix} \cdot \begin{bmatrix}R T \\0 1\end{bmatrix} \cdot \begin{bmatrix}X\\Y\\Z\\1\end{bmatrix}$$ $$ \lambda \textbf{x} = K_f\Pi_0\mathbf{X} = K_f\Pi_0g\mathbf{X}_0$$ ## Ideal Camera Projection # Exercises # Debrief