--- title: Change of Basis categories: 3D lecture --- # Motion examples 1. Translation $$\vec{x}' = \vec{x}+\vec{t}$$ 1. Rotation $$\vec{x}' = \vec{x}\cdot R$$ - But note that $R$ is not an arbitrary matrix. - We'll return to the restrictions # Definition: Rigid Body Motion 1. 3D Object is a set of points in $\mathbb{R}^3$ 2. If the object moves, the constituent points move 3. The points have to move so that they preserve the shape of the object ## Constraints Let $\vec{X}(t)$ and $\vec{Y}(t)$ be the coordinates of points $\vec{x}$ and $\vec{x}$ at time $t$. 1. Preserve distance between points + $||\vec{X}(t)-\vec{Y}(t)||$ is constant 1. Preserve orientation + i.e. avoid mirroring + we have to preserve cross-products + If the right hand rule turns into a left hand rule, we have had mirroring. Let $u=\vec{X}-\vec{Y}$ be a vector, and $g_*(u)=g(\vec{X})-g(\vec{Y})$ the corresponding vector after motion. Preserving the cross-product means $$g_*(u)\times g_*(v) = g_*(u\times v), \forall u,v\in\mathbb{R}^3$$ # Change of Basis ## Bases