Revision 3c452acba19aae62b85c05ac340762250798b020 (click the page title to view the current version)
Change of Basis
Motion examples
- Translation \[\vec{x}' = \vec{x}+\vec{t}\]
- Rotation \[\vec{x}' = \vec{x}\cdot R\]
- But note that \(R\) is not an arbitrary matrix.
- We’ll return to the restrictions
Definition: Rigid Body Motion
- 3D Object is a set of points in \(\mathbbm{R}^3}\)